Name: Gregory Harmon
SL Username: Ikhana Resident
Age: 26
Occupation: Acquisitions
Rank: Acquisitions Lead
Height: Fairly tall
Weight: Fit
Race: Human
Biography--------------------------
Well, what much is to say about good boy Gregory? I wreck'in it best be stated that he be a frontier kid, kinda scrappy , and a bit of a scoundrel. He comes from a middle income family, both his ma & pops still kick'n. Has two sisters, Meredith , and Emily ; Emily being the youngest while Meredith is the eldest sibling out of the three. He's a pretty family & friend centered type of guy; Eventually struck it out on his own for awhile, building contacts, getting the feel for the galaxy,etcetera, etcetera. Gregory, after a time of the bohemian lifestyle, found himself as a lowly general employee of Takakura Industries, it wasn't long till he showed competency, and familiarity in the fields of acquisitions.Also, sometimes on his off hours you could find him in the hangar chilling, or assisting with some manual labor to keep fit.
Mental Abilities-------------------
Danger Sense: (free)
Humans have a faint danger sense. A creepy feeling, hairs on the back of the neck standing up, a fluttery sense in the stomach - all of these bits of intuition can mean the difference between life and death at times.
Lucky Ducks: (free)
Humans are also just…lucky on occasion. Once a day, this can be used to justify some outcome that would otherwise be unlikely (unlikely, but humanly possible). Like jumping out of a three-story building and landing without a scratch. Or falling off of a roof and landing safely in a trash bin containing trash bags full of packing peanuts.
Iron Will
Type: Adjunct Power
Groups: Human only
Description: Whether it is grown from the struggles of living in a fallen world or they are simply born with the strength, certain humans have a sprit so strong they cannot be as easily swayed by the likes of charms or other racial powers to manipulation others. (Note: Does not give resistances to magical spells that can manipulate the mind.)
XP Cost: 4
Never Give Up (8) :
The human spirit is an incredible thing. It allows a person to keep going against all odds, against all sense, when they should, very rightly, just pass out. This Ability allows a human who is injured to keep going when others would likely have died. It's the Ability which allows a man with a shattered leg bone to crawl home, or for someone to keep fighting despite having been stabbed and in insane amounts of pain. You just keep on going, keep getting back up, because you can't give up.
Well Traveled (4) :
You've just been everywhere, it seems. You have a passing understanding of the etiquette, history, and culture of many countries, and seem to know just a little of almost every language.
Physical Armor--------------------
Casual Clothes & Padded Space Suit
Primary Weapons----------------
Variable fire selector & auto loader pistol
Primary Defenses----------------
Casual Clothes & Padded Space Suit
Physical Abilities-----------------
Strong constitution (2):
When it comes to hotdog eating competitions, dealing with the common cold or being poisoned, your body is much more capable at taking hits. You have a strong stomach, and a strong immune system, and can more easily deal with these things than most.
Jetpack (1)<Equipment>
Regular Skills----------------------
Riding (Aerospace)- 2 (Apprentice)
Language- 3 (Journeyman) <Sylvani,Romani,Fae>
Riding (Ground Vehicles)- 1 (Novice)
Carpentry- 1 (Novice)
Survival- 1 (Novice)
Housekeeping- 1 (Novice)
Repair- 2 (Apprentice)
Electronics- 1(Novice)
Appraisal- 4 (Master)
Advanced Skills--------------------
Scavenging-9 (Grandmaster)
Firearms Use - 2 (Apprentice)
Smuggling- 9 (Grandmaster)
Spending an EXP to add Jetpack/ thrusters.