Name: baktrak
SL Username: baktrak Resident
Age: Born 01/03/2020
Occupation: Engineer
Rank:
Height: 1.95m
Weight: 180 Ibs
Race: Robot
Biography--------------------------
baktrak started out as a human software engineer who discovered Nanite Systems. She slowly started transforming herself into a cybernetic organism by replacing her organic body and adding biomechatronic upgrades. This quickly became an obsession to the point there was nothing organic left of her. Due to the lack of organic matter, her brain became unavoidably subject to replacement. Left with no choice, she replaced her brain with an advanced AI that mimics her personality traits, but her memory was lost during the procedure. Her memory was updated with modern science, technology schematics, and programming syntaxes. She spends most of her time learning and engineering new technology. Although she tends to keep herself very busy, she is always willing to lend a helping hand to those in need of service, repair, or upgrades.
baktrak's home is at Takaura Outpost - TIMC - Scifi Space Station - Pod 1
Mental Abilities-------------------
- Logical processing and design through modern scientific methods
- Engineering robotics, hardware, and software
Science Unit (6 points):
You were designated as a science unit, likely an assistant in a laboratory, library or school. You can do advanced calculations rapidly, and have an insatiable urge to discover how the world works. You may even be able to construct your own new tech or inventions. Science units additionally get the “Sample analysis software” and “Reference Software” for free. You have sound knowledge of physics, mathematics, chemistry, forensics, and biology (journeyman level).
Physical Armor--------------------
- [Nerox] Maitreya - Scifi armor
- Common 7 :::SOLE::: TIME RIFTER Nip protec (Black) (Lara)
- :::SOLE::: SA - P-guard Lilith
- :::SOLE::: SA - Pauldron T09 (Black)
- :::SOLE::: SA - armor STC01 (Black)
Primary Weapons----------------
- TI Marine Carbine mk1
- TI Marine Sidearm mk1
- TI Combat Droid "Pivot" II (ADD ME TO UNPACK)
- oXq.663.1e Ocua Drone
Primary Defenses----------------
- TI Combat Droid "Pivot" II (ADD ME TO UNPACK)
- oXq.663.1e Ocua Drone
Physical Abilities-----------------
Non-standard Senses (2 points):
You have non-standard senses, including the ability to sense heat patterns from afar, x-ray, infrared, sensing/hearing frequencies beyond human capability (such as radio), and so forth. This also means that you can sense the change in pressure and temperature patterns enough to be able to predict the weather.
Repair Bot (6 points):
There is not a machine you can't fix, given the proper tools and materials. And, in truth, you often contain those proper tools within your body. In the past, you likely worked for ALAS, repairing anything from streetlights, to conveyances, to the complex mechanics of the Ancient Engineers. You likely even repaired other robots. You additionally know how to find rare spare items or how to construct replacements for things that are no longer made. You get the “metal scanner” software for free. Repair bots get Master level Repair, Master level Carpentry, journeyman scavenging, and journeyman engineering for free.
Repair Nanites (4 points):
You have nanites that will repair your body. However, you will likely need to supply them with some raw materials which are placed in a material hatch somewhere on your body.
Beep - You've got a thing that beeps. On command. Beep!
Fast-type - Your hands have been enhanced to allow you to type at over 200wpm.
Regular SKills----------------------
Grandmaster: 5 points
Engineering – Ability to use scientific, economic, social and practical knowledge to research, design, maintain and improve a wide range of structures, machines, devices, systems and materials and processes+
Grandmaster: 5 points
Logic – Skilled in the use of valid reasoning
Grandmaster: 5 points
Mathematics – Skilled in the study of topics such as quantity, structure, space and change
Advanced Skills--------------------
Journeyman Total 4 points
Criminology -- Forensics and investigatory sciences.
Journeyman Total 4 points
Firearms Use -- The use of guns in combat.
Apprentice: Total 2 points
Interrogation -- Extracting information from the unwilling.
Grandmaster: Total 9 points
Invention -- Inventing new non-magical devices.
Novice: Total 1 points
Torture -- The fine art of pain.