======Cyborg-Specific Ability Choices:======
=====TECHNOLOGY UPGRADES=====
(Cyborgs may take up to 18 points of Tech to begin.)
**Emotional Dampeners (4 points): **
Can be engaged to either transfer one emotion into another: Turn fear into rage, happiness into envy. Emotional dampeners also give the cyborg some protection against the Emotional Manipulation magic, making it 1/2 as powerful on them.
**Protective Solar Coating (1 point): **
Not only protects your enhancements from rust and waterproofs them, but allows them to recharge via solar energy rather than your body's resources or an electrical cord.
**Thermic Protection (2 points): **
A skin enhancement has been added that makes you able to shrug off extreme changes in atmospheric temperature. Basically, you will not become uncomfortable in weather from -10F to 120F, and can basically wear what you want all year round. You will not get frostbite or die of heat exhaustion. (Suggested by Eve Gaelyth.)
**Heightened Sense (2 points): **
One of your senses can be heightened at will. Must take repeatedly for additional senses.
**Heat Vision (2 points): **
You can sense heat patterns. This is good for seeing living things in the dark, or determining if living things are inside a building.
**Transmodulant Frequency Radio (2 points): **
You have a transmodulant frequency radio implant. This radio allows you to broadcast to others with this implant within 100m of you on the grid. They must also have a transmodulant frequency radio implant. These were generally ONLY issued to Cyborgs. The broadcasts are silent to anyone without the implant.
**Internal Cellphone (2 points): **
You have a cellphone chip with the adapter module which allows you to make cellular calls. Cell calls work in about a 20 mile radius -- so, CV city and the surrounding island. Mainland cellphone towers are still too damaged to receive calls. You must still speak aloud to converse.
**Data Link (2 points): **
You can connect to almost any internet-connected device through a cable with a mesh interface. You can not connect to the internet wirelessly.
**Hacking (2 points): **
You have the ability to remotely hack other computers or pieces of electrical equipment and disrupt them using any of the software you have taken above. You also have a basic password cracker and decryption schema, as well as the ability to hide your intrusion attempts.
**Fireproof skin (2 points): **
Fireproofing has been added to your skin somehow. You don't burn when exposed to flames or high heat. At least, your skin doesn't. Your clothes will still burn. Additionally, your internal organs are not fireproof. You will still die of smoke inhalation if you are not careful. (Suggested by Bunny Allardyce)
**Grappling Hook (3 points): **
You can expel a grappling hook and use it to pull yourself up the side of a building or other object. Can also be used as a makeshift weapon. If the hook is removed, you can use it to bind a person and force them to follow you by dragging them along.
**Filters / Gas Mask (3 points): **
You have internal air filters or an external gas mask to protect against airborne toxins, such as chemical weaponry, pheromones, nerve gas, etc. These filters do not protect against things that you imbibe on purpose such as drugs or alcohol.
**Scrubbers (3 points): **
You have nanite scrubbers that remove all poisons and toxins from your body quickly, though how quickly depends on the toxin -- unlike the above, you may be briefly affected by whatever it is. Downside -- unless your scrubbers have been properly programmed, they might also prevent you from getting drunk, and cause you to reject some medications.
**Force Pulse (3 points): **
This is a sonic pulse designed to "knock back" items or people around you. It radiates outwards from your chest and is designed to move items or people in your immediate vicinity backwards forcibly. The heavier or more rooted the object, the less effect it will have. (Force pulse would not knock a building out of your way, for instance.)
**Physical Damage Shielding (4 points): **
You can take more physical damage than most.
**Gravlines (4 points): **
You have gravity generating plates in your hands and feet, which enable you to scale any surface that is solid. You can climb sheer walls, cliffs, and run along walls or up them. You can jump onto the ceiling during a fight. You must be touching a surface and can not fly, or change the gravity of anything besides yourself. (Suggested by Lexxus Lethecus)
**Extended Physical Damage Shielding (6 points): **
Like the above, but you can shield up to three others.
**X-ray Vision (4 points): **
You can see into people and things. (Max depth 2 feet.) With this active, you will know if someone is concealing a weapon or carrying a bomb in their purse. You can not see through metals, or through things that have been magically sealed.
**Chompers (4 points): **
You have high grade ceramic teeth that can bite through hard plastics, tin cans, glass, and you can eventually chew through anything organic, like wood. Stone and metal is still a bit beyond your ability though.
**Stealthmode (2 points): **
You have synthetic skin/coating which can go stealthmode to allow you to blend in with your environment. Although not invisible, you are nigh-impossible to see, especially if you are still. Any noises, smell, or sound will still register.
**Med Unit (4 points): **
You are designated as a medical unit and carry a basic field medic kit inside you. This includes (but is not exclusive to) bandages, sedatives, painkillers, suture kit, a general anti-venom, antiseptic, and software to assist you in basic medical procedures. You also contain a beacon which can be placed on an injured person to be able to find them again should you need to leave them behind.
**Tranq Dart Gun (4 Points): **
You can shoot tranquilizing darts from some part of your body. You have four dart slots, and should one be shot, it takes a full day for your body to manufacture a new one.
**Speed Enhancement (4 points): **
Your legs have been amped up so that you run at several times the speed of a normal human.
**Strength Enhancement (4 points): **
You are several times stronger than a normal human due to one of your implants.
**Appearance Holograph (4 points): **
You can project a holograph to make yourself look different.
**Rocket Boosters (4 points): **
You can fly for short distances using rocket boosters. Your body produces the fuel.
**Repair Nanites (4 points): **
You have nanites that will repair your cybernetic enhancements as well as your body. However, you will likely need to supply them with some raw materials which are placed in a material hatch somewhere on your body (usually metal or meat).
**Matrix Skillbank (6 points): **
You have been given an extensive array of high-level skill software, such as the ability to fly an airplane without ever having seen one before, or how to defuse a bomb. This skillbank does not extend to combat skills.
**Combat Skillbank (6 points): **
You a weaponry skillbank (the ability to know how to use almost any weapon, and a hand-to-hand combat type skillbank (the ability to know any martial art). You only have theoretical knowledge of these, and a fairly basic skill level (apprentice level). Proficiency must be increased through practice.
**Impulse Gun (6 points): **
You have an impulse gun embedded in your arm (or other part of your body). This generates a damaging electrical charge that you can fire at others. Continued use of this weapon will rapidly drain all other systems.
**Temperature Control (6 points): **
You have metal hands which you can super-heat (to the point of burning flesh or cooking food), or super-chill.
**Short Range EMP (6 points): **
You can fire a short range EMP which will temporarily disable electronic devices. This EMP takes at least an hour to recharge.
**Blowtorch (6 points): **
You have a blowtorch attachment. It does what a blowtorch does. Fuel is created by your body, so the duration of its use will be limited.
**Casted Magic (6 points): **
At some point, you cannibalized some ALAS technology for repairs or upgrades, possibly a robot, and gained the ability to cast a form of magic. This can only be taken one time.
**Create your own Enhancement (1 point, 2 points, 4 points or 6 points): **
You may also request your own enhancement, not listed here, though approved enhancements will be added to the list. General software is 1 point, low level enhancements 2 points, moderate enhancements 4 points, and major enhancements 6 points.
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**Fun Stuff (0 points)**
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The following items may be taken at no charge.
**Cat toy** - You've got a laser pen in your finger. It projects a red dot. Or whatever color dot you like.
**Beep** - You've got a thing that beeps. On command. Beep!
**Put it on vibrate** - You've got a thing that vibrates. On command.
**Fast-type** - Your hands have been enhanced to allow you to type at over 200wpm.
**Flashlight** - You've got a built in flashlight. Lucky you.
**Rape Whistle** - Bad touch! Bad touch!
**Duck Detector** - You are always aware of any ducks in the area. Pretty sure that's a bug, and not a feature.
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**An App For That (1 point)**
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Each of the following pieces of software/hardware are 1 point apiece:
**Holographic Display** -- You can display your data in front of yourself for others to see.
**Speakers** -- You have speakers and can play music or voice recordings.
**Camera** - You can record both audio and visual data.
**Metal Scanner** - You can detect the presence of metal.
**Reference Software** -- You can immediately look up anything currently found on wikipedia.
**Security Software** -- Protection against having your own tech hacked. This includes an encryption software package to encrypt your communications.
**Sample analysis software** -- (Two points) With a sample of something (dirt, blood, sweat, hair, weird goo), you can perform an analysis on the sample to extrapolate additional data. (See further explanation in Cyborg file.)
**Language Software** -- You have the been programmed with the language translation software of the Ancient Engineers and translate almost any language after studying or hearing it for only a few minutes.
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